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While in the simulation, you can also adjust a number of performance related settings. From the main menu you can access a configuration program and configure the resolution up to 1600x1200, as well as adjust the color depth, texture quality, and various other settings. The simulation supports both DirectX and OpenGL for its 3D graphics. The 'Surveyor' module offers a tabbed interface, and although some of the settings are difficult to decipher, most of the ones you will typically be accessing are easy to find and understand. It provides a stop and go (red and green light, respectively) signal metaphor for navigation. Installation is straightforward and the user interface is simple. With a little practice, even young or inexperienced family members should be able to at least run the trains, and adults should have little trouble creating a pleasing layout. Getting the simulation up and running is quick and easy to do.
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The manual is small but provides a substantial amount of information, and overall is very helpful. Trainz Ultimate Collection sports a very snazzy user interface and offers context sensitive help at every turn. You can also configure the control method, which allows you to use the less realistic but always available speed control, or the cabin controls, which allow more realistic engine physics, but are only available from the cabin view. You can configure the derail level, though, as well as enable or disable a semi-automatic mode, which allows the trains to slow down or stop while not directly under your control. Most of the remaining utilities were already available as downloads from the Auran web site, although some are new, but they are all for those who are interested in creating their own content, which might be out of the realm of interest for casual gamers.Īs mentioned above, Trainz Ultimate Collection really isn't a simulation, but besides any difficulty you might have with the content creation tools or even the 'Surveyor' module, there is no real difficulty level present.
This program allows you to take any locomotive and repaint it, place photographs on it, and more. But if you are using one of the supplied layouts that isn't an enclosed track, or you've created one with junctions, signals, and portions of track that allow trains to derail, you will have to spend more time managing your trains.īesides the new content, the other major addition is 'Trainz Paint Shed', which was originally available separately. If you've created a closed layout that doesn't require any management, you only have to crank up the trains' speed, and then watch them run using the various camera views available. Finally, you load the layout and take control of the train. You also have to choose a layout, and there are several more to choose from than the original Trainz. You can include whatever mix of train cars you wish to, and you can create multiple consists, placing each one at a different track mark in the layout. 'Surveyor', which for most people is the real heart of the simulation, offers a set of tools to create your own layouts, and includes an extensive collection of textures, buildings, and other items from Australia, Great Britain, and other countries.Ī typical 'Driver' session involves assembling a consist from the 130 engines and cars available, which is a simple point and click affair. 'Driver' allows you to select a layout as well as one or more consists, and actually drive the trains. The 'My Collection' module allows you to look at each train car in detail, viewing it from any angle, zooming in or out to get a better look, as well as viewing information on the car itself.
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Two online resources are also available, 'Trainz Download Station', and 'Trainz Exchange', the latter actually integrated into the main user interface. It also includes several new utilities: 'Trainz Paint Shed', 'Trainz Content Manager', 'Trainz Content Dispatcher', 'Trainz Foundry', 'Trainz Asset Creation Studio', and the 3D modeling package 'gmax'. Trainz Ultimate Collection includes three modules: 'My Collection', 'Driver', and 'Surveyor'. And using the included tools to build your own layouts is as much, if not more, a part of the 'game' as running the trains is.
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But they are quite small, and are really just examples for you to use as a basis for your own layouts, or to pick through so you can learn how to create layouts. The layouts that come with the simulation do not seem to represent any actual land masses, although they are all associated with countries like Germany or the United States. It is more of a train set simulator, although Auran calls it a Railroad Simulator.
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Trainz Ultimate Collection isn't really a game per se, and it isn't even really a train simulator either.
